26.1002.0#

This release is a small, bugfix release before some larger in scope PRs and features are added soon. Here’s a summary of what’s changed.

  • Reordered StateSprite’s handling of exit_to to fix frame flicker

  • Populate attributes for blinds

  • context.drawing_to_play_area

  • context.skip_blind now contains blind key

  • StateSprite and AnimatedSprite fixes

  • Run Select fixes and changes

    • Selection Limit can now be a function

    • Play button now displays the tooltip of the current selections

    • double_click_advance added to advance pages when an item is double clicked

  • Stop debuffs from SMODS.debuff_card being removed when a card changes enhancement

  • Fixes to object weights and their interaction with custom ObjectTypes

  • Stake/Sticker progress is no longer lost after reloading a profile

  • Fixes a variety of crashes and inconsistencies with vanilla

  • badge_text_no_shadow metadata property added

  • Custom sets are handled better in the info_queue